![]() Q: Is it well-tested? A: The mod Field Intensity is based on the same code, but the ability to adjust features via configuration files is a recent change and it's not present in the mod, so this particular detail needs to be tested better. Q: Is there a roadmap for future updates of this SDK? A: There's no strict roadmap, but you can look at the TODO list. More features will be incorporated in future. Featureful may lack some of the features that exist in other projects, but it also introduces a bunch of its own additions and improvements. Q: You call it featureFUL, but the SDK X provides more features to me! A: There're different Half-Life SDKs available, and each of them has their own focus. In that sense "customizable" or "featureable" would fit more, but "featureful" just sounds better. Most of the features are configured via text files and don't require rebuilding of the game libraries. Some Q/A Q: Why is it called Featureful? A: In the context of this SDK features are adjustable gameplay aspects. SDK potentially may work on mobile platforms, but it needs to be tested. Support for GoldSource (including old pre-SDL2 versions) and Xash3D-FWGS engines. the unused custom weapons can be disabled and their assets won't need to be distributed with the mod. A lot of features and behavior aspects can be adjusted specifically for your mod via the Feature configuration files without rebuilding the game libraries.Improvements to monsters' AI and new abilities for standard monsters.Precise configuration of some behavior aspects of monsters. Useful properties for monstermaker, scripted_sequence and scripted_sentence. Introduced many new entities and additional parameters for standard Half-Life entities useful for a mapper.Modeled health and HEV chargers and eye scanner from PS2 version of Half-Life are implemented.Some of Spirit of Half-Life features merged into the codebase, e.g.All Opposing Force monsters and weapons are implemented, as well as other opfor-specific entities (excluding CTF-related).Half-Life Featureful is meant to be used by modmakers without experience in HLSDK programming, who seek for easy ways to bring more features to their mods. This SDK provides entities from various mods and official addons, as well as additional entity parameters, bugfixes and new monsters' abilities and behavioral changes. Some excerpts from the wiki: Half-Life Featureful aims to serve as a base for a classic Half-Life mod. Github Repository Wiki ReleasesĬurrently the releases include one map that demonstrates a number of features (but not all of them). A few months ago I've come with a name for the SDK and properly published it on github. While working on Field Intensity, I made my own version of Half-Life SDK incorporating a lot of features that I needed in the mods I worked on or implemented just for fun. You may know me as a developer of Half-Life mods like Field Intensity and Half-Life: Induction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |